Blue-Green. As with her hair, Deirdre will often vary eye colour via illusion according to her whim.
Blonde and naturally curly. Length is down to the upper back and by preference worn loose. Deirdre will however often vary the length, style and colouring of her hair via illusion according to her whim
Pending...
- X-Man
- Teacher
- Former singer/songwriter with her band Children of Danann
- 6th Form Graduate
- Bachelor degrees in drama Study and Reaching earned through XSFGY
- Self-taught in English Mythology and Folklore to Bachelor's Degree equivalent.
Possessing a vivid imagination Deirdre is a creative person, expressed in her love of the arts in all their forms and matched only by a deep and abiding love of mythology, folklore and all things magical and fantastical. A gifted singer and musician, she’s well versed in the flute, harp and mandolin, keeping herself in practice in her free time or otherwise composing new songs or pieces of music for her own enjoyment though happiest when performing them for others. Though best described as a mildly gifted amateur she also finds enjoyment in painting particularly landscapes or often fairytale/mythology pieces. Deirdre is an avid reader, with a love for fantasy literature with a love for J.R.R Tolkien, C.S. Lewis and J.K Rowling in particular. Somewhat reluctantly she’s also allowed herself to be drawn into Leucrotta’s D&D campaign taking on the role of an elven sorceress.
Deirdre is a telepath, the primary focus of her telepathic being the creation of sophisticated multisensory illusions including the creation of what she terms eidolons, semi-real illusionary constructs capable of independent action and demonstrating individual personality and seemingly free-willed. A secondary aspect of her telepathy is the ability to inspire artistic creativity in others through the stimulation of those areas of the brain responsible for creativity. Basic T
Telepathy: Deirdre possesses basic low-level telepathy, allowing her to sense the basic emotions and surface thoughts of others, as well as project her own thoughts and communicate mentally with others and create basic mental shields to prevent her mind being read or guard against telepathic attack. The maximum range for her telepathy is about fifty yards.
Telepathic Inspiration: Deirdre can through basic telepathic contact stimulate those areas of the brain responsible for creativity, in effect acting as a muse and inspiring a creative impulse. The effects will vary depending on the individual with Deirdre having no direct control over the process. Though will manifest according to an individual’s talents or areas of interest, for instance, an artist will get an urge to paint, a writer get inspiration for a story or someone might just get an urge to sing, or a physicist gains insight into a new theory. The creative impulse can be overwhelming requiring strong will or mental shielding to resist the urge to immediately act upon it, though will fade after around ten minutes but will otherwise be a considerable distraction to other mental processes. After wearing off, symptoms equivalent to a mild headache will linger for around a further thirty minutes before fading.
Illusion Casting: Deirdre can create realistic multisensory illusions capable of affecting all the senses, causing people to see, hear, touch, taste or smell things which don’t exist, such as creating a wall in an empty space. She can also cause people to see, hear, smell, touch or taste things in ways they wouldn’t do so naturally, such as making herself look and sound like another person or become invisible. With her telepathy she can project these illusions directly into the minds of others, making them seem objectively real and to respond as though they are even if known to be an illusion.
Eidolons: Deirdre can create what she terms eidolons, effectively multisensory free-willed illusionary creatures that appear to be solid to the touch, and capable of independent thought and action and for all intents and purposes as though real, perhaps most similar to holographic constructs such as those created by the Danger Room. Her eidolons generally take the form of mythical or fantastical creatures and beings from folklore, mythology and fantasy, science fiction and/or horror literature, known examples having included Herne the Hunter, the Fenris Wolf, a miniature version of Cthulhu, the King in Yellow and a shapeshifting protoplasmic creature called the Brollachan. Deirdre’s eidolons appear to operate independently of Deirdre, believed to be controlled by her subconscious rather than the conscious mind.
Through concentration, Deirdre can dismiss eidolons temporarily or through prolonged effort disperse them permanently, and through negotiation over time establish a degree of control, though for the most part such eidolons come and go of their own accord.
Deirdre’s abilities are telepathic in nature and she bears no distinguishing physical characteristics as visible aspects of mutation, appearing for all intents and purposes as any normal human. Given her ability to create illusions, she is, of course, capable of altering her own appearance as she wills. Deirdre’s telepathy has no visual signature such as possessed by some telepaths, though when casting illusions she will focus her intent on creating an illusion through descriptive rhyme and poetry or gesture for ease of control, and her eidolons, of course, are visible manifestations of normally fictional creatures and beings even if appearing quasi-real.
Weaknesses: Deirdre’s telepathy is primarily focused around the creation of illusions, and though she possesses the basic abilities common to most telepaths and a fair degree of skill, she possesses only a low level of raw power, thus unlikely to break through all but the weakest mental barriers or affect those resistant to telepathy or sufficiently strong-willed to resist her abilities. She can also when distracted or under stress, have her telepathy active without her knowledge, prone to sometimes accidentally overhearing thoughts or projecting her own emotions or thoughts to others.
Deirdre’s telepathic inspiration is dependent upon establishing a telepathic link so will be ineffective against those resistant to telepathy, and overuse of this ability, more than once in an hour can cause feedback for Deirdre, equivalent to a migraine of increasing severity according to the frequency of use.
Deirdre’s use of rhyme and gesture to focus her illusions is psychological and she’s capable of spontaneously casting her illusions without them, though has a lessened degree of control and precision, as well as affecting those other than intended targets, or if sufficiently stressed or otherwise distracted can potentially result in failing to cast her illusions.
Her use of rhyme and gesture to focus illusion can make stealthy use of them more difficult, potentially alerting others to what is happening, even if otherwise affected by them.
Deirdre has little conscious control over creating eidolons, mostly occurring spontaneously in times of great stress or high emotion, and manifesting from her subconscious no control over what form they will take and little control once created. Such eidolons are for all intents and purposes independent beings with their own motivations, and can on occasion prove hostile and potentially dangerous.
Deirdre has an intense fear of canines, especially coyotes, wolves and larger breeds of domestic dogs, also manifesting as a general fear and weariness of feral mutants, particularly those of aggressive demeanour or less human appearance. With familiarity, she has overcome this phobia with smaller dogs, and feral mutants she’s familiar with like Wolverine and Beast, though the one she’s never been afraid of is Leucrotta. The greatest intensity of her phobia is reserved however for werewolves, fictional as in films such as The Wolf Man and real such as certain feral mutants.
- Dreamy Dee
- Queen Mab (stage persona)
- Faerie Quen
- Margaret Sullivan (Mother)
- Gareth Sullivan (Father)
- Maeve Lockhart (Sister-in-Law)
- Richard Lockhart (Husband-Deceased)
- Lawrence Cutter (Adopted 'Big Brother')
An only child, Deirdre also came as an unexpected surprise and something of a blessing to her parents who had been resigned to the fact they would never have children despite years of trying. In some ways it would seem to Deirdre she’d come as a surprise, one her parents were delighted with but perhaps never quite got over, resulting in a loving and protective if somewhat hands-off childhood as though they were never quite sure what to do with her, showing her affection but already in their late forties preferring to show it in quiet ways, reading to her or teaching her sewing and otherwise tending to leave her to her own devices as much as they could.
Deirdre knew she was loved and that was enough more or less, even if she wasn’t sure if her parents just saw her as a good quiet girl, happy and content on her own, losing herself in fairy tales and make-belief worlds of her own creation, shy but not unhappy. More or less understanding from early on that her parents liked a quiet life, Deirdre did her best to oblige them thankfully blessed with an active imagination and from an early age, already creating her own worlds and friends some of whom she’d later manifest for real. At least for now though she found ample space for exploration in the old large house, or tea parties with her dolls or reading ‘Beauty and the Beast’ to her favourite teddy bear.
Once she started at school Deirdre quickly became known as 'Dreamy Dee', the strange quiet girl that seemed shy or just always seemed to be daydreaming, and though she got some teasing she didn't suffer too much in the way of bullying but neither did she have many friends, more or less ignored by a lot of the other pupils. It didn't really bother Deirdre, quite content with her own company and to be happy in her own little world. It was more of a concern for her teachers, Deirdre often also not really engaged with lessons unless it was subjects that interested her. She was considered a bright pupil but one seen as 'lazy and underachieving', though she just managed to get by enough to avoid too much trouble with her parents, though her grades were often a source of disappointment.
Those subjects that interested her, music, art and drama lessons as well as English she was far more engaged, particularly one sympathetic teacher whom encouraged her and taught her that imagination was a gift, just so long as you remembered to live in the real world as well. Over time, Deirdre tried to do that, gradually improving her grades as she paid more attention in classes and starting to engage more fully with other pupils. She took up music lessons in the flute, also acting in school plays, socialising more and making her parents proud of her. As she neared her teenage years, it looked as though she was going to leave the fairy tales behind her, at least before the emergence of her mutant gift.
It was gradual at first and barely noticeable, that she seemed to tell what others were thinking and sometimes sense their emotions, though sometimes she couldn't block out the voices and finding them painful sought to revert back to her former ways, preferring her own company. That only became more so as the main focus of her mutation began to manifest in the form of illusions, a gradual process of learning that Deirdre understood best in the terms of fairy tales and folklore especially that of fairies and their 'glamour' and that saw gradual self-taught control through using rhyme to focus, though it was a slow and often difficult process, numerous minor incidents seeing Deirdre getting a reputation as a 'witch' and a 'freak girl' and leading to being actively shunned and bulled and for her to attempt to hide her abilities as best she could, all the more difficult when they tended to flair up in moments of strong emotion.
(In Progress)